The animations in Super Robot Wars games may have evolved greatly in the last few iterations of games, but the standard feature set hasn’t quite enjoyed the same level of innovation. Here are some ideas for new features which I think will make the series even better.
Make the Battle Viewer a standard
This isn’t exactly a new feature, but OG Gaiden and I think the SRWZ Special Disc had a battle viewer where you could pick any 2 units to fight each other with certain conditions set, like HP, critical Hit, etc. Why not make this a standard feature for all SRW games?
Have proper Volume Controls
This is actually a new and welcome feature in Saisei Hen for people like myself who like to cut and edit battle footage. The problem is you can’t actually mute any of the three categories (Voice, BGM, and Sound Effects), essentially making it a gimped feature. Let me turn off the music if I want to dammit!
Let players tailor the challenge to their play style
Let’s face it. SRW is a pretty damn easy game where EX Hard and SR Points just aren’t hard enough. For years people have been doing things to make the games more challenging, like having no PP, no upgrade runs etc. Why not legitimize this? Aren’t SR points already a way of making the game artificially harder?
What we need is a “Custom Game” option. Basically at the start of each playthrough you could set combination of a few rules, such as the following examples:
- Enemy upgrades (none to MAX)
- Enemy levels
- No PP earned
- No Cash earned
- No upgrades
- No Quick save/load
- No seishin(!)
- Seishin costs doubled
- Turn limit
- Forced SR Point
- etc
The game would keep track of which ones you have achieved, and you would even have trophies for certain combinations. This would make the average SRW game way more replayable and much more interesting.
Better secrets worth (re)playing for
Okay, imagine that by completing stages you earned points which you use use to spend at a “secrets” shop. This could even work with the Custom Game in the sense that you could have multipliers on your points earned depending on the difficulty of the stuff you have activated.
The shop would only available at the start of each playthrough and you can buy cool stuff that normally isn’t normally allowable in the game, maybe like replacing Klan’s Queadluun-Rhea with Armoured Klan permanently, or the 00 Gundam crew get their old MS from Hakai Hen in Saisei Hen.
Or maybe you could even have crazy options such as allowing characters to pilot mecha which they normally can’t, like putting Amuro into the Mazinger. Or better yet, allow the purchase of grunt units which ANYONE can pilot (hello grunt challenge)!
This system would reward players who choose the game to be challenging, while still allowing casuals to eventually get the secrets anyway, just at a slower pace.
Make SR Points count for something
Most games as of late don’t really reward the player for getting SR Points other than personal challenge, making the game slightly harder, or in some rare cases, award some kind of secret unit late game. How about actually giving the player something? In the case of the above secret shop, maybe achieving an SR Point would award more secret points than normal? Or say allowing the player to “spend” their SR point to actually make the game harder, like purchasing upgrades for the enemy.
Aside from a western release on the PS3, I’d like to see some tactical elements introduced into the series or an off shoot series. Fog of war. Terrain modifiers. requirements other than PP costs to pull of the most powerful attacks.
i like revision on super robot puzzle, where they give not just some item but a secret unit or secret pilot.
I’d like seriously cool and original upgardes to the existing units. Adding moves, weapons, parts and completly revamped versions of all the Supers and Reals in the game. That won’t break any copywrite laws (they already made original versions of shin getter, mazinkaiser, zeorymer in the F, Alpha and GB series/releases). Plus buying them at the “secrets shop” with SR points is a great idea.
The problem with the secret shop is animations – by introducing new attacks or secret units ahead of schedule, additional animations would have to be added for all the different combinations. Same with the battle viewer.
Many great suggestions though, especially the custom game option, though the “rewards” would need a lot of thought – generally rewards make the game easier and many who play custom games are in it for the challenge/bragging rights. Can’t think of anything off-hand that would be cool, maintain/up the difficulty, and not drastically increase the development cycle, other than the one already suggested of “buying upgrades for enemies” (great one, btw).
@Gelleetin
Well it doesn’t even have to be completely new units, there’s quite a number of enemy units in the game which it would be cool if you could use. Also stuff like Wing Gundam -> Wing Zero, they are both in the same game but obviously the WZ replaces the Wing, it wouldn’t really hurt to allow the player to ‘purchase’ the normal version for use anytime.